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You can fool some people sometimes,
But you cant fool all the people all the time.
So now we see the light,
We gonna stand up for our rights!
So you better:
Get up, stand up! Stand up for your rights!
Get up, stand up! Dont give up the fight!
-- Bob Marley
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aka participatory media, consumer
generated media
Is information ...
|
property
aka intellectual property?
|
raw material
for more information?
|
If information as raw material
is replacing wood, steel, and plastic as raw material,
then what you do with that information will be the economy of your
generation.
What value will you add to the
information/raw material that you work with?
Rip, mix, and burn
What is user-generated
content?
text, images, music, and video made and shared by people online
Where do you find it online?
web sites, blogs, wikis, social networking sites, tags and feeds
|
old media
|
A content publisher gives you
something you want in exchange for something you don't want (an
advertisement) while the publisher has a moment of your attention.
|
|
new media
|
Consumers unshackle content
from restrictions of time, place and manner.
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Time's
Person of the Year: You
by Lev Grossman
Time, December 13, 2006
The
"Great Man" theory of history is usually attributed to the Scottish
philosopher Thomas Carlyle, who wrote that "the history of the world is
but the biography of great men." He believed that it is the few, the
powerful and the famous who shape our collective destiny as a species.
That theory took a serious beating this year.
To be sure, there are individuals we could blame for the many painful
and disturbing things that happened in 2006. The conflict in Iraq only
got bloodier and more entrenched. A vicious skirmish erupted between
Israel and Lebanon. A war dragged on in Sudan. A tin-pot dictator in
North Korea got the Bomb, and the President of Iran wants to go nuclear
too. Meanwhile nobody fixed global warming, and Sony didn't make enough
PlayStation3s.
But look at 2006 through a different lens and you'll see another story,
one that isn't about conflict or great men. It's a story about
community and collaboration on a scale never seen before. It's about
the cosmic compendium of knowledge Wikipedia and the million-channel
people's network YouTube and the online metropolis MySpace. It's about
the many wresting power from the few and helping one another for
nothing and how that will not only change the world, but also change
the way the world changes.
The tool that makes this possible is the World Wide Web. Not the Web
that Tim Berners-Lee hacked together (15 years ago, according to
Wikipedia) as a way for scientists to share research. It's not even the
overhyped dotcom Web of the late 1990s. The new Web is a very different
thing. It's a tool for bringing together the small contributions of
millions of people and making them matter. Silicon Valley consultants
call it Web 2.0, as if it were a new version of some old software. But
it's really a revolution.
And we are so ready for it.
Formal research
The
two recent studies cited here are the tip of the iceberg. Generation
M better describes our Gamers, and Teen Content
Creators better describes our Players. The research shows
that many Gen M's are becoming content creators and that all content
creators are Gen M's, too.
Generation M: Media in the Lives of 8-18 Year-olds
by Donald F. Roberts, Ulla G. Foehr, and Victoria Rideout
Kaiser Family Foundation, March 2005
This report attempts to provide a
detailed picture of the recreational, non-school-related media behavior
of young people in the U.S. ...
In addition to easy physical access to most media, large numbers of
these kids also report a social environment that is conducive to media
use. ...
Few would deny that media play a central role in the lives of today’s
children and adolescents. Their homes, indeed their bedrooms, are
saturated with media. Many young people carry miniaturized, portable
media with them wherever they go. They comprise the primary audience
for popular music; they form important niche audiences for TV, movies,
video games, and print media (each of these industries produces
extensive content targeted primarily at kids); they typically are among
the early adopters of personal computers (indeed, of most new media)
and are a primary target of much of the content of the World Wide Web.
Teen
Content Creators and Consumers
by Amanda Lenhart, Mary Madden
Pew Internet, November 2, 2005
American teenagers today are
utilizing the interactive capabilities of the internet as they create
and share their own media creations. Fully half of all teens and 57% of
teens who use the internet could be considered Content Creators. They
have created a blog or webpage, posted original artwork, photography,
stories or videos online or remixed online content into their own new
creations.
More than half of online teens are Content Creators.
Some 57% of online teens create content for the internet. That amounts
to half of all teens ages 12-17, or about 12 million youth. These
Content Creators report having done one or more of the following
activities: create a blog; create or work on a personal webpage; create
or work on a webpage for school, a friend, or an organization; share
original content such as artwork, photos, stories, or videos online; or
remix content found online into a new creation.
The most popular Content
Creating activities are sharing self-authored content and working on
webpages for others.
33% of online teens share their
own creations online, such as artwork, photos, stories, or videos.
32% say that they have created
or worked on webpages or blogs for others, including those for groups
they belong to, friends or school assignments.
22% report keeping their own
personal webpage.
19% have created their own
online journal or blog.
About one in five internet-using
teens (19%) says they remix content they find online into their own
artistic creations.
U.S. Teens
Graduate From Choosing Im Buddy Icons To Creating Elaborate Social
Networking Profiles
press release
Nielsen/Netratings, October 11, 2006
Kids and Teens Spending More Time
Online Than Ever Before
Over a three-year period, the top sites among teens 12-17 have shifted
from those offering a selection of instant messaging buddy icons to
those providing assistance with social networking profiles and page
layouts. ... In September of this year, sites offering tools to improve
social networking profiles with song lyrics, pictures, quotes and
layout designs won out with those ages 12-17. PLyrics.com ranked No. 1
among teens, who made up 68.4 percent of its unique audience. Notably,
nine out of the top 10 teen sites either offered content or tools for
social networking site profiles, or were social networking sites
themselves. Snapvine, which offers a voice player for social networking
sites, ranked No. 2, with a 67.6 percent teen audience, followed by
WhateverLife.com, with 60.6 percent.
The
Score: Social Networking
by comScore Media Metrix, December 01, 2005
Young consumers, who are just
forming their purchasing patterns, gather at community sites.
Scope and scale
World
of Warcraft hits 5 million subscribers mark
by Ellie Gibson
GamesIndustry.biz, December 20, 2005
SecondLife
Second Life
Population
Statistics - 5,000,000 registered, 350,000 having logged in
during the past seven days
The
New New Economy: Earning Real Money in the Virtual World
by Knowledge@Wharton
Wharton School Publishing, November 4, 2005
In the multiplayer online games that
make up the virtual economy, currencies such as the Linden dollar trade
against the U.S. dollar, companies create markets for everything from
magic shields to potions, and the most dedicated players can earn a
living by collecting and selling assets that other players want. While
the market for virtual asset trading is estimated at anywhere from $200
million to $1.5 billion, its actual size is debatable because
transactions are generally undocumented and unregulated. What's clear,
however, is that the virtual role-playing games are increasingly
popular, profitable and controversial.
'Second
Life' Stats Expanded: Early 2006
by Tony Walsh
Clickable Culture, March 7, 2006
$6.5 million USD in transactions
took place in the last 30 days since March 7, 2006.
240,000 distinct objects were
sold in the last 30 days since March 7, 2006. Transactions each average
$1 USD.
70% of SL's population create
things using 25% of their time in-world.
Popular press coverage
Musicians, audience reach out to each
other without radio's link (available only behind a paywall)
by John Boudreau
Knight Ridder, Buffalo News, October 17, 2005
GarageBand.com
started in 1999 as a dot-com that was supposed to be a record label,
but went bust in early 2002. Ali Partovi, whose previous start-up,
LinkExchange, was acquired in 1998 by Microsoft for $265 million,
bought the Web site's assets. Though he won't divulge revenues or
investment details, Partovi said he has invested less than $1 million
on reviving the operation so far. The company has four full-time
employees and six part-timers. It has been profitable for about year.
GarageBand.com has more than a half-million registered users, and a
catalog of well over 200,000 songs.
Apple Computer pays GarageBand.com for the rights to use the GarageBand
name for its software that is used to record and mix music.
GarageBand.com added podcast technology this spring, allowing artists
new ways to reach listeners. Musicians can podcast messages to their
fans. Listeners can have music from favorite bands automatically
downloaded, or podcast, to their digital music players. And amateur DJs
can assemble podcast "radio" shows.
Since the podcast launch, GarageBand.com's monthly traffic has nearly
doubled to about 2 million unique visitors a month, Partovi said.
The
MySpace Generation
By Jessi Hempel
Business Week Online, December 12, 2005
They live online. They buy online. They play
online. Their power is growing.
Center for Digital Democracy's
Declaration
of Digital Democracy
Choice. Competition.
Diversity. Equal Opportunity. Free Expression. Equitable Access.
Self-Determination. These are among the basic values that
must govern our communications systems in the digital age.
Darknet
MySpace
Music
an online community that lets you
meet your friends' friends.
Create a private community on MySpace and you can share photos,
journals and interests with your growing network of mutual friends!
Bands
Embrace Social Networking
by David Cohn
Wired News, May 18, 2005
In the absence of radio play,
garage bands all across America are establishing a presence on MySpace,
a social-networking site popular with young adults.
According to MySpace, more than 240,000 artists of every kind -- from
unsigned amateurs to international rock stars -- are using MySpace as a
way to market themselves and build a fan base.
Artists are using the site to build massive social networks and spread
the word about upcoming shows and CD releases.
Startup bands like My Chemical Romance have launched careers
exclusively through MySpace, collecting more than 100,000 fans through
the service.
"We Media"
Lost Video Island
Home to the web's biggest collection
of fan-made videos related to ABC's Lost. Our goal is to provide Lost
fans with an easily accessible listing of every lost video on the web.
You can read the History of LVI page to see more of what LVI is all
about.
Anyone can submit a video listing to LVI! The only requirement is your
video must be somehow related to Lost and must comply with the LVI
Rules. It can be a music video, a humor video, or even a Lost fan film!
Bootleg
culture
by Pete Rojas
Salon, August 1, 2002
Powerful computers and easy-to-use
editing software are challenging our conceptions of authorship and
creativity. As usual, the entertainment industry doesn't like this one
bit. ...
While there have been odd pairings, match-ups and remixes for decades
now, and club DJs have been doing something similar during live sets,
the recent explosion in the number of tracks being created and
disseminated is a direct result of the dramatic increase in the power
of the average home computer and the widespread use on these computers
of new software programs like Acid and ProTools. Home remixing is
technically incredibly easy to do, in effect turning the vast world of
pop culture into source material for an endless amount of slicing and
dicing by desktop producers.
So easy, in fact, that bootlegs constitute the first genre of music
that truly fulfills the "anyone can do it" promises originally made by
punk and, to lesser extent, electronic music. Even punk rockers had to
be able write the most rudimentary of songs. With bootlegs, even that
low bar for traditional musicianship and composition is obliterated.
Siva Vaidhyanthan, an assistant professor of culture and communication
at New York University and the author of "Copyrights and Copywrongs,"
believes that what we're seeing is the result of a democratization of
creativity and the demystification of the process of authorship and
creativity.
"It's about demolishing the myth that there has to be a special class
of creators, and flattening out the creative curve so we can all
contribute to our creative environment," says Vaidhyanthan. ...
They are all combining elements of other people's works in order to
create new ones, in effect challenging the old model of authorship that
presupposes that the building blocks of creativity should spill forth
directly from the mind of the artist. ...
Technology has not only expanded who can create; in blurring the
distinction between consumers and producers, these new digital tools
are also challenging the very ideas of creativity and authorship. They
are forcing us to recognize modes of cultural production that often
make it impossible to answer such once simple questions as, Who wrote
this song? The cultural landscape that emerges will be a plural space
of creation in which it may even become pointless to designate who
created exactly what, since everyone will be stealing from and remixing
everyone else. The results might be confusing, but it'll probably be a
lot more fun and worth listening to than a world where only those with
the financial resources to pay licensing fees (e.g., P. Diddy) get to
make songs with sampling.
remix culture
Remix
Wikipedia
Remixing can be seen as a major
conceptual leap: making music on a meta-structural level, drawing
together and making sense of a much larger body of information by
threading a continuous narrative through it. ... The importance of this
cannot be overstated: in an era of information overload, the art of
remixing and sampling as practiced by hiphop DJs and producers points
to ways of working with information on higher levels of organization,
pulling together the efforts of others into a multilayered
multireferential whole which is much more than the sum of its parts.
Remix
Culture
Wikipedia
Remix culture is
a term employed by
Lawrence
Lessig to describe a society which allows and encourages
derivative
works. Such a culture would be, by default, permissive of
efforts to improve upon, change, integrate, or otherwise remix
the work of copyright holders. Lessig presents this as a desirable
ideal and argues, among other things, that the health, progress, and
wealth creation of a culture is fundamentally tied to this
participatory remix process.
Sampling
in musicmaking is a prime example of reuse, and hip-hop
culture's implicit acceptance of the practice makes it a remix culture.
This term is often contrasted with permission
culture.
Documentary
Cookbook
The Center for New Documentary
Graduate School Of Journalism
University Of California, Berkeley, February 20, 2002
Watercolor instead of oil paint,
mimeograph instead of linotype, garage bands instead of stadium rock,
guerrillas instead of armies. The aim is to find methods and stories
that are so naturally inexpensive that they can slip below the radar of
financing.
postdigital
remix culture and online performance
exhibition curated by John von Seggern
Department of Music, University of California - Riverside
A teenager in her bedroom can with
cheap digital audio tools and self-taught ingenuity (re)produce
powerfully re-signifying works made out of intercepted bits and pieces
from the hypersaturated mediated environment in which she exists.
Lawrence Lessig
Lawrence Lessig's book Free Culture
Lessig went around the country giving
talks about Free Culture while he was writing the book. This Flash
presentation would be a good introduction to his ideas and to his voice.
slide
presentation - 30 minutes - view on your own before class on
February 14
on the current state of intellectual
property and its ramifications on creativity and culture timed against
the audio of his OSCON 2002 keynote address
He is probably the most influential
thinker involved in the copyfight debate because he has been writing
about it for almost ten years and his books have been widely read. In
addition, he started
Creative Commons.
The USB drive I passed around the first night of class had a video
file, getcreative.mov, that explains Creative Commons.
Lessig is usually thought to be on the side of the "new", but if you
read and listen carefully, you'll hear someone who is really on the
side of the "old" but trying to prod them to not be so stupid about
change.
I would like you to read Free Culture by Lawrence Lessig,
lessig_free_culture.pdf. It is a book in terms of length and it may be
a severe challenge to you in terms of the major ideas, so don't put off
starting it. Lessig means "free" as in liberated or unencumbered rather
than free as in no money. He also means "free" as a verb, to free our
culture from the constraints being imposed on it. You can also get it
online:
http://Free-Culture.cc/freecontent/
http://Free-Culture.cc/remixes/
The multiple versions linked to the remix page demonstrate the concept
of "free" as in liberated as well as "free" as in no money. The PDF
versions are closest to the look and feel of printed ink on paper. You
can format the HTML and plain text versions any way you want to.
Printing is always an option. If you really get into these ideas, you
will find the Referenced HTML version the richest:
http://eAsylum.net/freeculture/
In addition, you may want to explore Lessig's previous two books, The
Future of Ideas and Code Is Law. The best place to start is his
personal site:
http://Lessig.org/
and Google is always worth doing. The search phrase "Lessig copyright"
(without the quotation marks) will get you more than you can digest
easily.
Remixing
Culture: An Interview with Lawrence Lessig
by Richard Koman
O'Reilly Network, February 24, 2005
I'm not interested in peer-to-peer
surviving for the purpose of enabling copyright infringement. But I am
really eager that the technology be allowed to exist so that the many
legal uses that it will encourage -- including uses that will support
the remix culture -- will be able to take off.
This is not a constitutional question in the Grokster case at all. The
Grokster case is just a question of whether the court should apply a
secondary liability on the manufacturer because the product was used
illegally by a customer. And that secondary liability in the context of
the copyright arena has been narrowly construed, because in the Sony
Betamax case the court said that as long as a technology is capable of
substantial noninfringing uses, the technology itself would not be
considered an infringement. Congress, of course, is free to decide that
a particular technology does more harm than good. But the principle of
Sony is that it is Congress that should make that judgment and not
courts.
Now the real reason that is an important principle is that courts are
extraordinarily expensive places to adjudicate these questions. And the
best example of that is the case of ReplayTV. They produced what looks
like a modern version of the VCR and they spent two years in litigation
with content owners who claimed that they were producing a technology
that people used to create copyright infringement, and that they should
be held responsible for it. Two years of litigation is enough to sap
out all the resources of a startup company, and they were eventually
forced into bankruptcy. I think the case stands for the obvious points
that the Sony Betamax case was trying to make--if you can pull somebody
into court under some vague standard of liability just because the
tools are being used by people to create copyright infringement, that's
a very good way to block new innovation that might change the way
copyright material gets distributed. So it's a strategic
opportunity to exercise control over the future of content development
and distribution, and not so much as a way of protecting copyrights.
Now again, in that case, as in the VCR case, as in the peer-to-peer
case, it's open for the copyright holder--which, of course, is one of
the most powerful lobbies in America--to go to Congress and get them to
address the specific problem that they complain about. And we can have
an argument in Congress about whether some law should be passed banning
a particular technology, but if you make the courts the arbiter of
whether a technology should be allowed or not, then the courts become a
tool, a weapon to be used in the marketplace. And they will stifle new
innovation and new creativity because manufacturers are afraid of
losing their money to lawyers. (my emphasis)
Open Content
Alliance - Brewster Kahle's
announcement
with lots of details
The OCA represents the collaborative
efforts of a group of cultural, technology, nonprofit, and governmental
organizations from around the world that will help build a permanent
archive of multilingual digitized text and multimedia content. Content
in the OCA archive will be accessible soon through this website and
through Yahoo!
The OCA will encourage the greatest possible degree of access to and
reuse of collections in the archive, while respecting the content
owners and contributors.
Remix
Fight
Remix Fight! is a remixing community
open to everyone. We get people to send us source files for their songs
and then make that source available for download. People download that
source, make a remix, and then e-mail an mp3 of their mix to us. Then,
we post all the mp3s we’ve received and set up a poll so that visitors
to the site can listen to the mixes and vote on which one they like the
best. After a couple weeks, we close the poll and announce a winner.
That sounds great, so what do I win?
The respect and admiration of your peers (we hope), a shoutout on the
front page, and a little bit of text (soon to be a snazzy graphic!)
next to your name on the archive page for the fight. No money changes
hands, no fancy gifts are mailed out, Hollywood producers probably
won’t be calling you to collaborate with the next Britney Spears.
CC
Mixter
Sampling, Mashing, Sharing
This is a community music site featuring remixes licensed under
Creative Commons, where you can listen to, sample, mash-up, or interact
with music in whatever way you want.
Remixers If you're into sampling, remixing and mash-ups grab the sample
packs and a cappellas for download and you can upload your version back
into ccMixter, for others to enjoy and re-sample. All legal.
Podcasters, directors and music lovers If you're into music, browse
this site to hear some of the great remixes people have built from
sampling music on this site, all licensed for use under Creative
Commons license.
BBC Creative Archive pioneers new approach to public access rights in
digital age
press release, May 26, 2004
The BBC Creative Archive ... will
allow people to download clips of BBC factual programmes from bbc.co.uk
for non-commercial use, keep them on their PCs, manipulate and share
them, so making the BBC's archives more accessible ....
However, the initiative also has broader public service ambitions to
pioneer a new approach to public access rights in the digital age.
Paul Gerhardt, Joint Director, BBC Creative Archive explains: "We want
to work in partnership with other broadcasters and public sector
organisations to create a public and legal domain of audio visual
material for the benefit of everyone in the UK.
"We hope the BBC Creative Archive can establish a model for others to
follow, providing material for the new generation of digital creatives
and stimulating the growth of the creative culture in the UK."
Access to the BBC Creative Archive will be based on the
Creative Commons
model already working in the United States, which proposes a middle way
to rights management, rather than the extremes of the pure public
domain or the reservation of all rights.
The
Beeb Shall Inherit the Earth
by Cory Doctorow
Wired News, May 18, 2005
America's entertainment industry is
committing slow, spectacular suicide, while one of Europe's biggest
broadcasters -- the BBC -- is rushing headlong to the future, embracing
innovation rather than fighting it.
Unlike Hollywood, the BBC is eager and willing to work with a
burgeoning group of content providers whose interests are aligned with
its own: its audience. ...
With Backstage,
BBC's online department takes all the goop in its content-management
system -- sports scores and TV listings, breaking news and editorials,
conferences and weather -- and exposes it as a set of standard
programming interfaces. Anyone who can hack a little Perl or Python can
mix these into any kind of service they can imagine.
The crowning glory of the Beeb's openness is the Creative Archive.
The Creative Archive is an attempt to digitize all the programming the
BBC has commissioned, clear the copyrights and post it online with a
Creative Commons-like license. This will allow Britons to download the
BBC's content, distribute it and noncommercially remix it into their
own films, music, gags, projects and school reports. ...
Practically every country in the world needs to come up with a strategy
for the "analog switch-off" -- the day when the analog TV towers go
dark, leaving only digital TV behind. To get there, citizens need to
get new digital receivers, or risk having their TVs stop working after
the switch-off. In most countries, the switch-off will be sometime
before 2010.
In Britain, the BBC led the charge with something called Freeview, a
system for transmitting 30 free digital TV stations and 20 free digital
radio stations to the nation's analog TV sets.
A digital receiver sits on top of the TV, attached to a set of rabbit
ears, and provides as many channels as most Americans get on basic
cable, for free, forever.
Britons have embraced Freeview in spades, and the United Kingdom will
likely effect the first major analog switch-off as a result.
Fort
Culture
Who will be in charge of culture?
This is not a philosophical question, it's a practical one and it could
be decided in the next few years. The internet is making a new kind of
culture possible: one where individuals can be a part of creating the
mainstream. Hollywood is doing everything it can to stop that from
happening and the next few years could define the next few decades.
Fort Culture is a homebase for understanding and discussing this fight.
==========
KRON-TV:
everyone in the newsroom is a one-man-band
by Xeni Jardin
BoingBoing, December 19, 2005
San
Francisco's
KRON recently
became the first major-market TV station in the US to supply much of
its newsoom staff with laptops and digital video cameras, then train
them to shoot, write, and produce stories on their own. KRON calls them
VJs. Others in the biz sometimes refer to the combo role as "sojo"
(solo journalist) or "one-man-band," while a producer + editor mashup
is a "preditor." ...
Television is the ultimate 1.0, 'We talk, you shut up and watch'
industry. That means the business model of local television news is
fundamentally out of date. It's based on the concept that you're going
to wait until 6:00, then we'll show you some things you may or may not
care about, show you some commercials, show some more stuff you may or
may not care about, show you some more commercials by which time it's
quarter after the hour and lucky you, Scott, now we'll tell you the
weather. ...
So now we have a choice as an industry. We can sit around like many of
the people quoted in this article, break open the scrapbooks, and pine
for the good ole days of local TV news' mythical golden era. Or we can
try to create something new that makes sense within today's economics
and that at the same time fixes many of the existing problems with the
genre.
eBay's Secret Ingredient (no longer
available online)
by Erick Schonfeld
Business 2.0 , March 2002
If your customers gladly held your
inventory, shipped your products, and did all your marketing, you'd
make money online too. Only question: Can eBay keep growing and not
destroy the social capital that is its unique competitive advantage?
Roadcasting
collaborative, mobile radio ... that
allows anyone to have their own radio station, broadcasted among
wirelessly capable devices, some in cars, in an ad-hoc wireless
network. The system can become aware of individual preferences and is
able to choose songs and podcasts that people want to hear, on their
own devices and car stereos and in devices and car stereos around them.
Roadcasting provides a set of methods to transform radio into a
community-driven interactive medium. Using collaborative filtering
technologies, it enables rich passive and interactive experiences for
'DJs' and listeners in a way that has not previously been possible.
Roadcasting matches you to radio stations that play the content that
you want to hear.
With Roadcasting, it becomes incredibly easy to have your own radio
station heard by others in their cars, homes, and offices within the
reach of your ad-hoc network, determined by the wireless technology
used.
SoundPryer
Sharing music experiences between
people in vehicles in the immediate surrounding. This is accomplished
by streaming MP3 files between nodes in an ad hoc network. Since the
application is based on handheld computers, the usage of the tool is
accommodated in a wide variety of settings.
tunA
a handheld ad-hoc radio device for
local music sharing
tunA is a mobile wireless application that allows users to share their
music locally through handheld devices. Users can "tune in" to other
nearby tunA music players and listen to what someone else is listening
to. Developed on iPaqs and connected via 802.11b in ad-hoc mode, the
application displays a list of people using tunA that are in range,
gives access to their profile and playlist information, and enables
synchronized peer-to-peer audio streaming.
remix culture
aka participatory culture, the darknet
Scoopt:
the citizen journalist's photographic agency, selling mobile phone and
digital camera pictures to the press and media.
Participatory
Culture Foundation
Open
Media Streaming Project | Libre Software for Libre Streaming
backstage.bbc.co.uk
:: Front Page
BBC
opens TV listings for 'remix'
ccMixter
- download, sample, cut up, share
Sampling, Mashing, Sharing
This is a community music site featuring remixes licensed under Creative Commons,
where you can listen to, sample, mash-up, or interact with music in
whatever way you want.
Remixers If you're into sampling, remixing and
mash-ups grab the sample
packs and a cappellas
for download and you can upload your version back into ccMixter, for
others to enjoy and re-sample. All legal.
Podcasters, directors and music lovers If you're
into music, browse this site to hear some of the great
remixes people have built from sampling music on this site,
all licensed for use under Creative Commons license.
Ourmedia
Homepage | Ourmedia
Darknet:
Darknet mini-book: Introduction
Technology is shifting the balance
of power between big media and regular people. The rise of “personal
media” is throwing the old rules into disarray.
We are no longer couch potatoes absorbing whatever mass media may
funnel our way. We produce, publish, reinvent, and share personal
media. We make our own movies. We create digital photos, animation,
niche news sites, hyperfiction, and online picture albums. We program
our personal video recorders so that we watch programming not on the
networks’ schedule but on our terms. We capture TV shows and stream
them from one room to another on home networks. We listen to Web radio
or satellite stations that cater to our personalized tastes. We
download music from the Net to our MP3 players and burn music to our
own CDs. And some of us record music and distribute our works on the
Internet.
We make our own media. In many ways, we are our own media.
Productiontrax.com:
Royalty Free Music and Sound Effects Library
MusicMoz
- Open Music Project
Guitar
Machine
Steal
This Show
Andromeda
Personal Edition
THE
TOFU HUT
unmediated:
Is there life after Suprnova? Exeem and other alternatives
Line
6 GuitarPort. Supercharge Your Playing.
freedb.org
hack
a day - www.hackaday.com
Berkleemusic
- Berkleemusic Online Guitar Courses and Programs
Be
the Media: the state of the public webcasting platform - CommonMedia.org
CommonTunes
- a community directory of freely available music
musicplasma.com
music, links, related artists
Swik
Rhode
Island Govtracker Services — Government Open Code Collaborative
Winning
the Gadget Wars
CSO Magazine - August 2005
AlwaysOn Home
Prodigem
Hosting Service
Smart
Mobs: Cyworld USC
Annenberg School Center for the Digital Future
Digital
music, free and clear
Red Herring
O'Reilly
Emerging Technology Conference 2005
CacheLogic
- slide show
CacheLogic
- click through the slide show
CURRENT
Communications Group
IASPM-US Homepage
In-Stat
- Information Alert
Dan
Gillmor on Grassroots Journalism, Etc.: Newspapers: Open Your Archives
WikiHome
Boing
Boing: DVD Jon cracks Google Video in <24h UPDATED
The
world as I see it: First real Legal peer to peer music sharing program
less than amazing
DTV
Beta: Internet TV On Your Mac
Last.fm
Creative
Archive Licence Group
Macworld:
Editors' Notes: iPod add-ons
World's First
Built-In Wi-Fi -Enabled Digital Cameras
Beastie Boys
- BeastieBoys.com - Official Beastie Boys Web Site
Agnula
Libre Music
Boing
Boing: SIngapore's cool-ass hard-drive video-players
DVD
Jon hacks Media Player file encryption | The Register
FreeCulture.org:
an international student movement
StealingHomeFRAMED.mov
Amazon.com: Everything Bad Is Good for You: How Today's Popular Culture
Is Actually Making Us Smarter
jukebox
- POPULAR VICTOR, EDISON, COLUMBIA RECORDINGS FRO 1900 - 1930
Darknet
Darknet:
Darknets Wired
13.09: START
ParMedia:
home
ArtistShare
Global
Sound
Technorati:
Home
Freevlog:
Tutorial
vinq
Monkeying
With the Web
by Paul Boutin
Wired, September 2005
Remix culture has hit the browser.
Just as you can pimp your Scion with snap-on parts, you can modify Web
sites to suit your tastes - whether the authors like it or not. The
enabling technology, called Greasemonkey, was created by Aaron Boodman,
a software engineer who got sick of dealing with the Web on other
people's terms. "I would often encounter a Web page that didn't work
the way I wanted," says Boodman, who now writes code at Google and
still tinkers with the software. "And I'd think to myself, I could
easily fix it if I could just run my own JavaScript in the page."
Greasemonkey is an extension for the Firefox browser that lets
Boodman's JavaScript - or anyone else's - alter a Web page as it's
downloaded. The site serves the same old data, but you get to decide
what Firefox displays. Greasemonkey junkies have posted more than 600
downloadable site mods, or user scripts, at www.greasemonkeyed.com.
Userscripts.org
What is
Greasemonkey?
Greasemonkey
is a plugin (referred to as an 'extension') for the
Firefox browser. It allows you to change how your favorite
pages behave and look. There are many scripts that have already been
written, and if you know javascript you can easily create your own!
This site is a repository to download and install Greasemonkey scripts.
What is tagging?
Userscripts.com uses tagging to organize scripts on the site. If you
are logged in, you can assign any given script keywords (referred to as
a tag) that it is then associated with. For example, you might give a
script that modifies
Google's GMail the
tags google, gmail, and email.
These tags will then show up in the tags box on the main page, and you
can also search based on any of these tags.
Digital Distractions'
BitTorrent
TV downloads
TVTorrents.com
put one on your web:
ContentPods
A POD is a small button that
you add into your website where ever you feel actions will speak louder
than words. Once you sign up for an account, you can then go into your
admin area and very simply record a short movie about your product. ...
Imagine scattering these PODS around on all pages of your website and
have them play video messages about your product. Now, anytime you want
to update a particular POD you enter your admin and record a new
updated video message! It is that easy, one admin area for all your
PODS and your website is updated and the new message is instantly
viewable!!
Better yet, make your own!
Broadcast
Machine
Publish your videos into channels
Broadcast Machine is software for your website that can publish
fullscreen video files to thousands, using torrent technology to reduce
or eliminate bandwidth costs. It is free, open source, and designed for
easy installation.
The
Secret TV Revolution
by John C. Dvorak
PC Magazine, February 16, 2005
While you have surely read about HP
Media Centers and new DVRs from cable providers, the real action is
underground: a slow and steady invasion of incredible products created
by slick young coders who are sick of products designed not to make
life easier but to appease a Hollywood preoccupied with digital rights
management. The leader in this effort is MythTV, perhaps the
most powerful DVR yet devised.
MythTV is all the rage among high-level engineering types in Silicon
Valley. It's the brainchild of 26-year-old Isaac Richards, who told me
he started it two and a half years ago because he "was bored." MythTV
is a free software system written in C++ that, when combined with
various TV tuner, audio, and other cards, will turn a small computer
into a slick, powerful, feature-rich DVR. Do you hate commercials? You
can set it up so that it doesn't just skip commercials in playback but
never records them in the first place, so there's nothing to skip. ...
There are other implications of all this. In a changing universe,
technologists will refuse to be hemmed in by artificial roadblocks
created for the purpose of maintaining the status quo. Microsoft and
Hollywood and whoever else can create all the DRM schemes they want;
they can sue college kids for tradingsongs, block trading networks,
shut down BitTorrent systems—but it won't do them any good. The forces
of "We want it our way" will overpower them again and again, because
that's the way technology works.
And this will all be shared. In a networked, computer-based world, the
sense of community breeds a socialistic desire to share, not covet.
This mentality is at the root of all the open-source activity and
cannot be ignored or denied. I want my MythTV.
commercial applications of MythTV:
Australia: D1's Home Media Center
Interact-TV's Telly Home Entertainment
Servers

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modified: September 15, 2008
by Douglas Anderson
http://toLearn.net/gen230/usercontent.htm
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